THE FLOW OF BATTLE
1. Briefing — study the map and the enemy's expected axes. 2. Deployment — you arrive before the enemy. Move your squads, draw trench lines (your men dig them), lay wire, mines and tank traps, site AT guns. Speed up time while they dig. 3. Battle — waves attack. Order squads, call artillery, smoke and air strikes, buy reinforcements — or take a rifle and fight in the trench yourself.
COMMAND MAP
Left click select unit / drag box
Right click move · on enemy = attack
Shift+Right attack-move
Right-drag / Middle-drag pan
Wheel zoom
H / D / R hold · dig in · retreat
F take command of a soldier
Space pause · 1–4 speed
IN THE TRENCH (FIRST PERSON)
WASD move · Shift sprint
Mouse aim · LMB fire · RMB sights
1 2 3 rifle · SMG · anti-tank
4 / F entrenching shovel
Shovel LMB dig (look down)
Shovel RMB place sandbags
G grenade · V melee
C / Z crouch · prone
R reload · Space jump
B binoculars → click to call artillery
Q squad: follow me / hold here
M / Tab back to command map
TIPS
Men in a finished trench expose only their heads, and artillery barely touches them. Infantry in the open die fast. Put wire 30–40 m in front of your trench so the enemy stalls in your killing zone. Tanks are stopped by AT guns, AT mines and tank traps, and infantry can close-assault them with grenades. Squads that take heavy losses break and run, and so do the enemy's.